EA Shuts Down BioWare After 31 Years, Ending Next Mass Effect
Electronic Arts has dissolved the studio responsible for Dragon Age and Mass Effect to refocus on its most profitable franchises, canceling the upcoming sci-fi entry in the process.
By Jonathan Pierce ·

Electronic Arts has officially closed BioWare, ending a 31-year run for the studio behind some of the gaming industry's most enduring franchises. In a letter to employees dated today, the company confirmed the shutdown of its Edmonton-based studio and the cancellation of early development work on the next Mass Effect title. The move marks a definitive end to the creative output of the team that originally brought Mass Effect, Dragon Age, Star Wars: Knights of the Old Republic, Neverwinter Nights, and Baldur’s Gate to life.
The decision comes as EA shifts its strategic focus toward what it describes as its core priorities: deepening its core franchises, expanding its reach, and transforming its business model. Rather than maintaining a broad portfolio of studios, the company is concentrating resources on Battlefield, Iron Man, and a revival of the Fight Night brand. While BioWare was referred to as a “legendary studio” in internal communications, the letter dedicated only brief mention to the team before detailing these new operational goals.
The cancellation of the next Mass Effect game follows a long period of anticipation. The title was first announced in November 2020, with a teaser trailer released the following month. Since then, the series has seen limited activity, highlighted by the release of the Mass Effect Legendary Edition remaster in 2021 and the launch of Dragon Age: The Veilguard in 2024. BioWare had maintained a small, dedicated team for early development on the new sci-fi entry, but leadership has now decided not to move forward with that work.
Context for the decision may be found in the recent performance of BioWare’s latest release. Early last year, the company noted that Dragon Age: The Veilguard engaged approximately 1.5 million players during a specific quarter, a figure reported to be nearly 50% lower than initial expectations. While EA did not explicitly cite this performance as the reason for the closure, BioWare general manager Gary McKay previously stated that only a “core team” was working on the next Mass Effect game and that the project did not require support from the full studio. At that time, colleagues were being matched with other teams within EA.
EA was acquired by BioWare in 2008, and the parent company itself went private in August of this year. As part of the restructuring, impacted employees will be supported in exploring other opportunities within the EA ecosystem. The company did not release a specific job count for those affected by the closure, nor did it declare the Mass Effect or Dragon Age series dead, leaving the long-term status of those intellectual properties open. BioWare’s extensive catalog of released games was not specifically mentioned in the announcement.
The broader industry context reflects a trend of consolidation and cost-cutting. Microsoft, for example, announced 3,200 job cuts in its Xbox division in July, citing low margins. EA’s move appears to align with this sector-wide push to streamline operations and focus on high-performing assets. The company plans to discuss its future direction and upcoming projects with staff at a Global Town Hall scheduled for November, though no specific release dates for major titles were provided.
In the meantime, EA is moving forward with several key projects. Battlefield 6 is described as “a great success,” and the company is focusing on modes for Apex Legends, Marvel’s Iron Man, and the next Star Wars Jedi game. Under the EA Sports banner, “Project Gridiron” is developing as a social-first, open-world experience from the American football team, while a Fight Night revival is currently in pre-production. The company also intends to prioritize efforts on “Project Evergreen” for The Sims, signaling a continued commitment to its diverse but now more focused lineup.
Source: Tom's Hardware


